An area of Room 1.14, separated by a mobile partition, serves as a testing ground for AR and VR devices (HTC Vive, Asus 101, Kinect, and Hololens). Markings on the floor indicate the boundaries of two virtual rooms that can be simulated by two appropriately designed systems.
Important safety rule:
Anyone wearing VR glasses and immersing themselves deeply in virtual reality forgets their real surroundings. This repeatedly leads to collisions with furniture/walls. Therefore, when working with the glasses, a second person who is not wearing glasses must ALWAYS be present to ensure that no one is injured.
